Thursday, November 7, 2024

Classwork

 In this post I will give examples of the technical elements we have been learning in class. These will be very helpful when I am trying to add meaning to my film opening.   Made By Candra


Camera angle :

  1. Long shot

  2. Extreme long shot

  3. Medium shot

  4. Cowboy shot

  5. Close up

  6. Extreme close up

  7. POV

  8. Over the shoulder

  9. High angle

  10. Low angle

  11. Dutch angle

  12. Establishing shot


 Camera movements :

Fixed

Camera remains static

Calm, peace, normal

Push in

Camera moves slowly toward subject

Brings the audience closer, more involved, getting more serious. 

Pull out

Camera moves slowly away from subject

Takes audience away from the action, leaving a character. Detaching from subject

Pan 

Side to side, camera fixed

Reveal information, mirrors natural head movement of the audience. 

Tilt

Up and down, camera fixed

Same as pan, just a different direction

Dolly 

Camera moves around freely

More immersive, we are moving inside the subjects world, we feel part of the action

Tracking

Camera moves around on tracks

Similar to dolly, but smoother. 

Crane

 

Reveals the epic size of the setting, landscape. 

Handheld

Camera is shakey

Very natural, immersive. High energy

Zoom

Zoom 

Brings audience closer to budget. Draws our attention to something. 


crane







Sound 
 
 

Description

Effect

Diegetic sound

Sound that can be heard by the characters within the media text. 

Add a sense of realism. Reveal information to characters (and then audience)

Non diegetic sound

Sound that can only be heard by the audience.

Enhance meaning, create an emotional response in the audience

Trans diegetic sound 

Sound that transitions from one to the other. 

Creates a link between the audience and the world. More immersive

 




Edit :  

Continuity Editing

Non continuity editing 

  • Straight cut (cut)

  • Eyeline match 

  • Shot /reverse shot

  • Cutaway / Insert 


*Match cut

  • Cross cut (parallel cut)

  • Flash back

  • Flash forward

  • Jump cut 


*Match cut

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